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#Lightworks system requirements full#
TurboCAD Deluxe is delivered in a 64-bit version to take full advantage of your hardware’s available computer memory to load, process, and render CAD files. This can be useful for entourage, or landscaping and a 2D image of a tree can render much faster than a high-polygon 3D modeled tree with each leaf being calculated separately. Bitmap textures may be brought into TurboCAD and used as material textures, including support for objects with alpha channel transparency. Some LightWorks materials are bitmap based textures, others are procedural materials, which means that the pattern is calculated so that it does not repeat in a tiling manner. There are over 500 materials included, with the ability to create hundreds custom Colors, Materials, and Effects to extend your rendering capabilities. When creating or altering materials, there are extensive descriptions of each shader in the dialog window to simplify each step. This is available even on a selection from the model instead of just a simple cube or sphere (also available). It also provides numerous shaders to create materials and their finishes with a real-time preview.
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The LightWorks Plug-in for TurboCAD Deluxe 2016 integrates directly with TurboCAD’s material editor. Lighting is a very powerful element in the design communication process.
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Create natural lighting for various conditions, artificial lighting to simulate any environment necessary, or mood lighting to emphasize elements of a design and provide an impact. Combine them effectively and the possibilities are endless. With each light and luminance there are numerous properties. Sun - projects a spot light from a very distant point to simulate outdoor sunlighting, and which, when combined with Sky lights provides a realistic rendering effect./span>.Spot - provides directional light that is constrained to a cone.Sky - light that simulates a sky light providing soft and natural shadows and is modeled as a hemisphere of infinite radious and positioned above the center of the model.Simple Sky - lights the model based on a uniformly bright hemispherical dome.Simple Environment - lights a scene based on an environmental map such as an HDR image, or even a.Projector - projects a graphic image onto a solid object based on a raster image file, and which is often combined with environmental dust or fog to catch the beam as at the cinema.Point - emanates from a single point in all directions.ies file (a text-based file) often provided by lighting manufacturers for their bulbs or fixtures. Goniometric - directed light defined by an.Distant – Illuminates consistently, is directional and parallel.Area Sky – Limited Sky light covering the light that passes through portals such as a window or door.Area Goniometric – Combines both area light and goniometric properties.Ambient – Illuminates all surfaces equally, regardless of orientation.Any number of lights may be combined, so that an Ambient luminance may be used, then augmented by other lights and luminances. Luminances include advanced lighting properties that can be assigned to the whole model, or to specific objects within the model. Some that are directional specific may include properties such as the beam sharpness, penubra and umbra (the angle of the cone of light and the darkness in the center of the beam, useful for flashlights). Sky Light - a simple directional light source that simulates outdoor sunlightĮach light has many different properties that can be managed, including the color intensity fall-off shadow softness and more.Spot Light - provides a directional light eminating from a point and projecting in a cone.Point - provides light equally from all directions.Headlight - provides a Directional Light sourced at the camera source sot that it is always illuminating from the user's vantage point.Directional Light - has an origin and a direction, providing an infinite light that does not fade with distance.Lights may be added with a click, and their properties adjusted in the Design Director, which also enables creating light sets that can be turned on or off as a group. Lights are OpenGL based, are quick to add and use, but are more limited in their options than Luminances (see below).
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The LightWorks Plug-in for TurboCAD Deluxe 2016 also offers robust support for lighting and luminances.
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